[nouvelle Ip/new Ip - Pc/console] Artiste Technique - Technical Artist

Gameloft

Montreal, Canada
On-site
Unity universal render pipeline experience
Cross-platform game shipping experience
Hlsl and shader graph proficiency
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams

Job Summary

  • The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
  • Candidates will be responsible for establishing performance budgets, auditing assets, and optimizing graphics across platforms ranging from Nintendo Switch to PS5 and Xbox Series.
  • Gameloft offers flexible schedules including Friday afternoons off, daily snacks, and a supportive studio environment located near Jarry Park in Montreal.

Matching Summary

The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.

Skills & Requirements

Must-have

  • Unity Universal Render Pipeline experience
  • Cross-platform game shipping experience
  • HLSL and Shader Graph proficiency
  • GPU profiling with Nsight PIX RenderDoc
  • C# editor tooling and automation scripts
  • Pipeline management and asset validation

Nice-to-have

  • Houdini procedural content pipeline experience
  • Rigging and animation troubleshooting support
  • Compute shader experience for particles
  • Lighting probe authoring tools
  • Previous background as a traditional artist
  • Jira Confluence documentation familiarity

Key Requirements

  • Proven track record of owning an art pipeline end-to-end
  • Shipping experience on Nintendo Switch, PS5, and Xbox Series
  • Strong Unity URP rendering and asset pipeline knowledge

Work Rights

Not specified

Tailored Resume

Cover Letter