[nouvelle Ip/new Ip - Pc/console] Artiste Technique - Technical Artist
Gameloft Australia
Montreal, Canada
Not specified; not specified; benefits include fle...
On-site
Unity universal render pipeline (urp) expertise
C# editor tooling and scripting skills
Hlsl shader writing and debugging
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams
Job Summary
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
Candidates will be responsible for developing optimal graphics production pipelines, enforcing asset budgets, and optimizing performance across PC and console platforms.
Gameloft offers flexible schedules including Friday afternoons off, 3 weeks of vacation, and a supportive studio environment with daily snacks and fitness classes.
Matching Summary
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
Salary
Not specified; Not specified; Benefits include flexible schedule, Friday afternoons off, 3 weeks vacation, mobile days, RRSP matching, group insurance, virtual medical clinic, commuting reimbursement, and relocation support.
Skills & Requirements
Must-have
Unity Universal Render Pipeline (URP) expertise
C# editor tooling and scripting skills
HLSL shader writing and debugging
GPU profiling with Nsight PIX RenderDoc
Cross-platform shipping experience Switch to PS5
Art pipeline management and automation
Nice-to-have
Houdini procedural content creation
Rigging and animation troubleshooting support
Compute shader experience for particles
Previous background as a traditional artist
Lighting pipeline and probe authoring tools
Key Requirements
Proven track record shipping cross-platform projects
Strong Unity URP engine experience required
Experience owning art pipeline end-to-end on production
Proficiency in C# for custom editor tools
Familiarity with Git/SVN merge request validations