[nouvelle Ip/new Ip - Pc/console] Artiste Technique - Technical Artist

Gameloft Australia

Montreal, Canada
Not specified; not specified; benefits include fle...
On-site
Unity universal render pipeline (urp) expertise
C# editor tooling and scripting skills
Hlsl shader writing and debugging
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams

Job Summary

  • The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
  • Candidates will be responsible for developing optimal graphics production pipelines, enforcing asset budgets, and optimizing performance across PC and console platforms.
  • Gameloft offers flexible schedules including Friday afternoons off, 3 weeks of vacation, and a supportive studio environment with daily snacks and fitness classes.

Matching Summary

The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.

Salary

Not specified; Not specified; Benefits include flexible schedule, Friday afternoons off, 3 weeks vacation, mobile days, RRSP matching, group insurance, virtual medical clinic, commuting reimbursement, and relocation support.

Skills & Requirements

Must-have

  • Unity Universal Render Pipeline (URP) expertise
  • C# editor tooling and scripting skills
  • HLSL shader writing and debugging
  • GPU profiling with Nsight PIX RenderDoc
  • Cross-platform shipping experience Switch to PS5
  • Art pipeline management and automation

Nice-to-have

  • Houdini procedural content creation
  • Rigging and animation troubleshooting support
  • Compute shader experience for particles
  • Previous background as a traditional artist
  • Lighting pipeline and probe authoring tools

Key Requirements

  • Proven track record shipping cross-platform projects
  • Strong Unity URP engine experience required
  • Experience owning art pipeline end-to-end on production
  • Proficiency in C# for custom editor tools
  • Familiarity with Git/SVN merge request validations

Work Rights

Not specified

Tailored Resume

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